Benjamin S. Bolton
Newton, New Hampshire

Game artist specializing in hardsurface modeling.

Technical Skills

  • Modeling and baking for games using 3ds Max and Maya.
  • Sculpting and augmenting highpoly models using ZBrush.
  • Texturing with Photoshop and Substance Painter for PBR shaders.
  • Experience with Unity 5, UDK, Source, and CoD engines.
  • Modeling from production concepts.
  • Creating modular assets.

Shipped and Contributed Titles

  • (2013) Bioshock: Infinite, as Freelancer
  • (2014) Call of Duty: Advanced Warfare, as Weapons and Vehicles Artist
  • (2015) Call of Duty: Black Ops III, as Freelancer
  • (2016) Hitman, as Freelancer

Work Experience

    November 2015 - Present
    Freelance Hardsurface Artist.
    Creating game-spec weapons and props for various employers on a freelance basis. Contributed to Call of Duty: Black Ops III and several unannounced titles.

    June 2013 - November 2015
    Weapons and Vehicles Artist at Sledgehammer Games.
    Created futuristic weapons and vehicles based on concept art. Shipped Call of Duty: Advanced Warfare in 2014 and DLC throughout 2015. Contributed to an unannounced project.

    May 2013
    Graduated Champlain College with a BS in Game Art and Animation.

    June 2012 - August 2012
    Freelance Game Artist with Streamline Malaysia
    Created first-person assets and world props for Bioshock: Infinite.

    September 2010 - May 2011
    3D Tutor at Champlain College's game art lab.
    Assisted students with their projects, and with questions about UDK, Maya, Photoshop, and Crazybump.

    April - August 2010
    3D Artist at Champlain College's Emergent Media Center.
    Created accurate models and textures of numerous buildings in Burlington, VT, for use on Google Earth.


Champlain College - Burlington, VT
Bachelor of Science in Game Art & Animation, awarded May 2013

last update 11/9/2015
site + contents created by Ben Bolton